// 游戏中所有枚举的统一管理文件

// 射击状态枚举
export enum ShootState {
  SINGLE = "SINGLE",
  SPREAD = "SPREAD",
  LASER = "LASER",
}

// 道具类型枚举
export enum PowerUpType {
  SINGLE_SHOT = "SINGLE",
  SPREAD_SHOT = "SPREAD",
  LASER_SHOT = "LASER",
}
